package see.battle.object;

import see.battle.drawer.Drawer;

public class Ocular implements GameObject {
  
  private Drawer _drawer;
  private int _objectId;

  /**
   * @param drawer
   */
  public Ocular(Drawer drawer) {
    _drawer = drawer;
    _objectId = drawer.getOcularId();
  }

  //@Override
  public void draw() {
    _drawer.draw(_objectId, 0, 0);
  }
}